It's been a while since I've sat down and shown the process of making a puzzle, mainly because I've been busy in the shop working on making puzzles, and haven't had time to write, however the Really Bent Board Burr by Derek Bosch is one that is worth writing about.
I've never owned a copy of this puzzle, and it has always intrigued me. I've talked about making copies for long enough, and now I finally have, so here's a little bit of insight to the puzzle, and the process of creating it. The puzzle was originally produced by Tom Lensch back in 2007 and the craftsmanship as you'd expect was superb. Hopefully I'm able to do it justice, but I'll let you be the judge of that.
Before I get into the details of making this puzzle, here's a few interesting things about the puzzle. It's hard to tell from the assembled puzzle, but this is a 6 piece puzzle, with three different types of pieces used in the construction. Each piece forms a 'Z' shape with two 'C' pieces attached to a central 'O' piece. The puzzle itself has two different solutions using the same 6 pieces. An easy and a hard solution. The easy solution is a level 10.6.1.4 while the hard is a staggering 20.2.10. In all honesty calling the easy solution easy is a joke. This is a really tough puzzle both to assemble and dis-assemble, however the final shape is well worth the time to solve. (And no, I'm not smart enough to assemble it without help!)
The pieces form a set where three of the Z's have the C's attached with the opening facing in opposite directions, two with the opening in the same direction, and the final is a mirror image of the second piece type. Given the length of the C's and the minimal gluing surface to the central structure, the joints need to be reinforced to prevent them from breaking. Equally, the end of the C's need to be reinforced to prevent them breaking too. All told there's a lot of work to producing such a puzzle, however the end result is in my opinion worth the extra effort.
The start of any such puzzle is with the preparation of the stock. Square sticks need to be accurately milled from the boards giving straight, consistent sticks as a starting point. For this run of puzzles, I had a selection of Maple, Walnut and Lacewood to work with. Fortunately all the stock I had was 8/4, meaning that I could create sticks that were over 1/2" in diameter, resulting in a very pleasing and not small final puzzle. Overall, each puzzle requires 12 feet of wood to make, and 2 feet of dowel to pin the pieces ensuring they are strong enough. That's a lot of wood!
You can see my cheat sheet in the image above, where I mapped out the pieces and produced a cut list for the individual sticks needed to create the final puzzle. The colouring on the pieces on my cheat sheet is partly to make seeing each piece easier, but it also helps with the wood selected for each piece, resulting in a pretty interesting final puzzle piece.
The size of each of the pieces is determined from the width of the square stock. That sets the size of a single cube, and from there the units required are 1x1, 1x2, 1x5 and 1x7. I made a set of these pieces, which are easily created my combining the smaller units, all cut from the stock I'm using to ensure their size is accurate. You can see them in one of the photos below, sitting on my saw.
The square sticks are cut to the correct lengths for each puzzle in batches, and then stacked to create the pieces for each puzzle. In total, I cut enough pieces for 10 copies of the puzzle to be made. As I've mentioned before, once the jigs are setup to make the cuts required, the effort to create 10 copies is not significantly more than to create one, so it just makes sense to make multiple copies. I'm sure there are people out there who will be interested in a copy.
From each pile of sticks, the individual components of each individual puzzle piece are created. Since each piece consists of two C's and an O, those can be created en-mass, and then assembled into the correct puzzle piece.
After the individual components are completed, they are glued together to form the final puzzle pieces, and then holes are drilled through the O's to allow dowels to be glued into place, forming a much stronger joint between the components and helping to ensure that significant force would be needed to break the pieces. At the same time, the pieces are run across the table saw to add a flat bottomed groove in the ends of the pieces to allow a spline to be added. That spline will reinforce the ends of the C's again helping to ensure that the pieces will not break when the solver is playing with the puzzle. These ends are very weak without some additional support since there is very little gluing surface, but lots of force available given the length of the pieces.
Once the glue has dried, the dowels are trimmed with a special saw which does not mark the surface the blade rests against, and the ends of the c-pieces are rounded to both clean up the spline, and add a visual element to the puzzle pieces in the assembled state. The other advantage to doing this is that is hides any tearout that was created from cutting the groove in the ends of the pieces. Normally I will back-up the cut with another piece of wood against the back of the piece where the blade will exit. This prevents the wood fibers which are unsupported otherwise from being ripped away from the piece, however with this type of cut that is very difficult, and taping the joint is only partially successful. So from my perspective as a craftsman, this rounding is both useful and pleasing to the final puzzle piece.
At this point, the puzzle can be tested to ensure that all the pieces fit together. Unlike many other puzzles I've made there's no way to test the puzzle sooner. That means that I could have spent 10 hours making the pieces, and have nothing but scrap to show for it. Unfortunately, the pieces are so long that without all the dowels and splines, they are not strong enough to be put together into the final puzzle meaning that it's an all or nothing build. Fortunately with the experience I have gained over the last few years, the puzzles went together without issue. Only minor sanding was required in a couple of places on one of the puzzles to ensure a good fit.
With the pieces tested and fitting together, they can be final sanded up to 600 grit to ensure a smooth and tactile surface, then finish can be applied to bring out the beauty of the wood. My go-to finish for puzzles is still a thinned lacquer then the Beall Triple Buff system to really make the pieces shine.
That's about all there is to it. Each puzzle takes around 15 hours to make from start to finish, and I'm now very happy to have one of these excellent puzzles in my collection. They are a lot of work to make, and I'll be honest, as happy as I am to have one in my collection now, I'll not be making more of these any time soon! Hopefully the write-up was interesting, and hopefully I'll be back to writing more soon.
I have been an admirer of Peter Wiltshire's work for some time, and whenever he releases a new puzzle I try to pick up a copy. I've not always been successful, as his work is highly sought after, however this time I was lucky enough to be offered a copy of his latest puzzle, "Open for Business". It's a beautifully crafted wooden puzzle box, designed to store business cards.
The box itself is made from Walnut, measures 4.75" x 3.25" x 1.25" and has enough space inside for around 30 business cards (Ed: or about 10 if you have the really thick cards I have). That's more than enough for the typical business meeting, and depending on your preference, or the type of meeting; more time may be spent trying to open the box by your clients than talking about whatever dull subject the meeting was intended to cover. If nothing else, they'll go away with a good memory of the meeting (or possibly frustration, but no way to contact you about it!)
The box is beautifully finished, with the grooved details on the top of the box, something of a signature in many of Peter's boxes, and bamboo pins in the end of the box to give it strength along the joints, as well as add a golf ball like detail which really makes the corners stand out.
I spent several hours poking and prodding this box, trying to see what might move. Peter has hidden things incredibly well in this two moves to open box, and from what I hear it's kept a good few puzzlers locked out for longer than we might like to admit. When I did finally figure out the first move, there was a huge grin on my face as it's a real 'aha' moment, and entirely unexpected. After that it's fairly plain sailing, however that first move is just beautiful.
Once open you're treated to one of Peter's new business cards and you can then load up your own cards to have handy. I've left Peter's card at the bottom of by box, so that the curious colleagues in my office can see who made such a fun box.
Sadly if you're hoping to add one of these to your collection you may be out of luck. Peter had sold all of the boxes before the Puzzle Party at IPP35, which to my mind is just a testament to his work. Thanks again Peter, it's a great box, and I'm very happy to own one.
I know many of you out there must be wondering what's happened to me; I seem to have gone quiet again recently. I seem to recall doing the same thing after going to my first IPP two years ago. It's certainly not that I've had a lack of puzzles to solve, nor that I've not been puzzling because I have. So I thought it was about time I put down a few thoughts on some of the things I've been playing with. Having so many new puzzles from the Edward Hordern Exchange I'll try to give a few impressions, rather than a full review of each. I think if I tried to do a full review, it's unlikely I'd get through them all before the next IPP!
First up here's four of the puzzles I've played with and solved. From left to right we have "join the Club" by Scott Elliot, "TetraParquet" by Stan Isaacs, "Chameleon" by Pantazis Houlis and "Mixed Plate Burr" by Frans de Vreugd. Each of them is completely different from the others in this set, making them all a different challenge, and a very varied set of puzzles to play with. That's one of the great things I found with the exchange. There's a lot of different types of puzzler, and I know myself I tend not to buy certain styles of puzzle (Burr's being one of those), but here you get a great sample of all types and styles, and I've found myself trying and enjoying a number of puzzles I would normally have passed by.
First up is Scott's "Join the Club". A fairly simple but great looking two piece puzzle where the goal is to join the two pieces into a club shape. This is one of what I'd call Scott's signature propeller dissections of an object, which requires a little bit of thought as to how the pieces come together, and then some fun motion to assemble it. I've found this is a good "fiddle factor" puzzle, that I can sit at my desk and put together, then take apart repeatedly while I work on a problem. Fun puzzle, and definitely worth picking up a copy.
"TetraParquet" by Stan Isaacs is a beautiful looking object. This triangular pyramid is made from six colour paired pieces of contrasting woods. Designed and made by Wayne Daniel, his mastery of interesting angles, and incredibly accurate (and fine) joinery is apparent. Coming apart with a co-ordinate motion, the goal is to disassemble, scramble and re-assembe the pieces into the pyramid shape. The mortise and tenon joinery inside is something to me marveled at, and it's this joinery which makes the puzzle. With some pieces having the mortise, and others the required tenon, arranging the pieces so all the slots line up with the tabs is a simple but satisfying challenge. And it looks great! Not a difficult puzzle, but a great showpiece, and a stunning piece of woodworking.
"Chameleon" by Pantazis Houlis which was made by the New Pelikan Workshop is an interesting idea. At it's core is a wooden cube which has been veneered with several different woods. Onto that cube a number of paper flaps have been attached with printed wood species, and the goal is to transform the cube into one of five woods, by hiding the flaps and leaving only the single species visible. In concept it's a nice idea, and it's a simple puzzle that will take you all of five minutes to solve each combination. It's certainly not the most visually stunning puzzle out there, but it is fun, and the idea is quite different. I doubt this will be to everyone's taste, but I am glad I was able to play with it, and the fact that there is a real piece of each of the woods used on one face is a nice touch, and adds to the value.
The last of the puzzles I'll touch on in this post is the "Mixed Plate Burr" by Frans de Vreugd. Now as I already mentioned, I'm not a huge burr fan, but I did pick this up and decide to give it a serious attempt. The pieces themselves are interesting, as they have been cut using a high pressure water cutter. Not my first thought for cutting wood, but it does produce a very accurate cut, making this type of puzzle repeatable at a reasonable scale. Something I find interesting as a woodworker is that looking at the edges where the water blade cuts, there are marks that could easily be mistaken for a saw blade. The Burr itself uses a mix of board burr pieces and standard burr pieces to make a standard six piece burr shape. Rated at 11.4 it's a reasonable level burr, but not too high that it's impossible. Where's the proof? Well I managed to assemble it without any use of Burr Tools. As I found out, Burr Tools would have been no use to me on this particular puzzle anyway, so it makes the fact that I put this together even more satisfying. Even if like me, you're not a burr man, take a look at this one. It's a little different, and while the Baltic Birch Ply is not a collectors piece, the puzzle itself more than makes up for its looks.