Yesterday I reviewed the Perplexus Rookie, and a long while ago, the Perplexus. Today it's the turn of the Perplexus Epic, the third in the series from designer Michael McGinnis. Given that my review of the Original Perplexus is regularly in the top five posts read on my blog each month if not the most read, clearly there's a lot of interest in the puzzles.
The Epic is the hardest of the series of Perplexus puzzles, covering 125 stages from start to finish. With four starting points, this time labelled as Practice A, B and C (along with the actual start) this is a serious challenge, and completing the track from the first stage all the way to 125 is a serious dexterity challenge.
The Epic is larger than the original Perplexus at 8" in diameter and really is a step up in difficulty. Sticking with a much sharper White, Blue and Grey colour scheme, it certainly seems as though this edition is no longer aimed at the younger market, but at the serious puzzler. It certainly looks good sitting on the top of my puzzling shelves. Ok, so it's the book shelves, that just happen to have puzzles scattered over them as well as the books.
Having spent quite a while trying to make it from the start to the end in one try, I can confirm that this is not an easy puzzle. There are many more moving elements in this edition, with more hump backed bridges, stairs, single walled tracks, drops, tunnels and jumps than either of the other puzzles that you're not going to make it through this one without some serious practice. When I first started trying to solve the Epic, I had real difficulty being able to get beyond the fifth section - the fourth being a see saw which has a drop at the end of it meaning you have to get the speed just right or you'll miss the landing. And that's not the most challenging obstacle in the puzzle.
One of the new challenges I found in the Epic is just finding an angle to be able to see the ball and the current stage of the puzzle at certain points as there's so much going on in there it's not always obvious how to hold the ball to get the best view to be able to progress, and you're going to have to be able to see where you're going if you hope not to fall off.
The Epic really lives up to its name as a seriously challenging puzzle, that you're going to get a lot of hours of play from. That is if you don't throw it across the room in frustration. While I don't recommend throwing it, I really do recommend picking up a copy. Amazon and Puzzle Master both carry the puzzle for a very reasonable price so you really can't go wrong.
Finally, let me wish all my readers a Merry Christmas. I hope Santa has been good to you and brought you many new puzzles to keep you busy through all the food that's sure to fill you to the brim.
A long while ago, I reviewed the Perplexus by Michael McGinnis, and at that time, it was a day or two before the release of two new puzzles in the Perplexus line, the Perplexus Rookie and Perplexus Epic. It's been quite a while, and I've had them for some time, so I figured it was about time to review those two new puzzles. The first of two reviews will look at the simpler version, the Perplexus Rookie.
Much like its bigger brother the Rookie sticks to bold bright colours which will appeal to a younger audience, however it is a little smaller than the original at 6.5" diameter. It also has less checkpoints from start to finish with only 70 stages. Again, unlike its bigger brother, there's only one entry point to the maze rather than three, which certainly hints at this being a simpler version.
I'd certainly agree that this is much more of an introductory puzzle, and I was able to make it from the start to the end after only two attempts. Much faster than I was able to complete the original Perplexus! Despite the simpler nature, it's still a very fun puzzle, and I have to admit that I really enjoyed solving it. Since solving it initially, I've gone back and resolved it a number of times, which really is the mark of a good puzzle.
The end of the puzzle has a really nice touch, in that the finish is surrounded by a clear plastic bubble. Clearly it's there to prevent you just starting the ball at the finish and claiming you're done, but it also serves as a focal point when the puzzle is solved. Since the start and finish are back to back with each other, it really finishes the puzzle nicely.
If you have younger puzzlers who watched you play with the original, or you're looking to help with dexterity, this is a great item to have, and the kids will have problems putting it down. Amazon and Puzzle Master both carry the Perplexus line, so go on, pick up a copy!
Come back tomorrow to see what I have to say about the Epic.
Way by Dr. Volker Latussek is an interesting wooden puzzle which was entered in IPP 31 Design competition in Berlin. Not long after IPP, I was talking with Volker regarding my thoughts on the puzzle, and he offered to send me a copy to play with. Shortly after our discussion a fairly large package arrived in the mail, and there was the copy of Way that he promised me.
The goal of the puzzle is to create free standing circuits which form a single complete loop from start to finish, using the pieces noted on the challenge card. The circuit does not need to be flat on the table, and can be a three dimensional circuit. If fact, thinking upwards is needed to solve many of the challenges presented. One of the unique points of the puzzle is that there are no pegs or magnets which hold the pieces together, and each of the solutions is stable when the correct solution is found.
The first thing that struck me about this puzzle is the size. This is much larger than I was expecting from the photographs I'd seen. You'll get a feel for just how big the pieces are from the video (just excuse my gammy thumb). The pieces are all beautifully made, and perfectly smooth. Each of the oiled beech pieces has a good weight to it, and are all fairly large, even in my hands. The whole puzzle with all eighteen blocks measures 8" x 8" and each piece has a diameter of around 1.33". The puzzle comes in a heavy card box with the puzzle name on a sticker on the outside of the box. One of the challenges is even to fit all 18 pieces into the box in a continuous circuit (as opposed to just thrown in there as they normally are after playing with the puzzle).
The Sticker on the box has the subtext "a puzzle construction set", and it does live up to that claim. It certainly reminds me of the building blocks I used to play with as a child when I was at my grandfathers house, although these are significantly less beat up than those blocks were!
The puzzle comes with a challenge card with 8 different challenges on it, the first four of which are really showing you how to use the blocks, so contain a picture of the solution on the card. My biggest issue therefor is that there's only really 4 challenges provided with the puzzle to start off. For most people it's not going to take that long to work through the challenges. Visiting the website, there are now a total of 29 challenges which should keep you puzzling for quite some time, and it seems that more challenges are being added on a fairly regular basis. The most recent challenge was added on the 27th October (at the time of writing). The challenges are not all just 'build a circuit' challenges either. Some really need you to think about what you're doing by adding restrictions on the type of circuit. For example, the circuit must fit inside a 3x3 cube.
Note: New puzzle challenges are added every Thursday. Thanks to the designer for the update
As you can see from the image above, showing a few of the simpler challenges, it's possible to construct several of the solutions at the same time, and all of them are stable once complete. One of the issues I had was that the order in which you construct the solution is very important to the stability during creation. While it's true that all the solutions I have found so far are stable once complete, they're not always easy to build due to the nature of the pieces to roll. As you'll see in the video, removing one piece from the completed structure, and the whole assembly in many cases will fall down with a satisfying clunk as the pieces hit the table. While I love the fact that the solutions are all stable when built, I can't quite get past the feeling that having either the tiniest flat spot on the edges would help the puzzle greatly as the building would be less frustrating. That said, Dr. Volker is very proud of the design, and that the pieces are stable with no other aids, and I think he's right to be proud of it. Bottom line is that the way the puzzle is, there's an added dexterity element to the puzzle, which certainly adds to the challenge.
Some of the more challenging puzzles really start to look like they're defying gravity with pieces hanging outside the main mass of the puzzle creating some interesting overhangs!
Overall this is a really good puzzle, and if the challenges keep coming, then there's going to be a good reason to keep going back to it for some time to come. You can get one directly from Dr. Volker via the Way Website.
While browsing the Puzzle Master store, I came across this interesting puzzle by Russian inventor Vladimir Krasnoukhov. The Puzzle is a variation of the classic fifteen sliding tile puzzle however instead of trying to create an image or sequence of numbers, you play with light. Thanks to Puzzle Master for sending me this puzzle to review.
The idea behind the puzzle is quite simple. Using perspex which has been polarised either up/down or left/right, an invisible grid is formed. The back of the puzzle is a 2x2 grid where each alternate quarter is polarised differently, and then the fifteen 1x1 sliding tiles are polarised in alternate orientations. As the pieces slide across the back grid, their colour will change from transparent to opaque.
The challenge is made somewhat more difficult due to the top sheet of perspex which holds the pieces in place but also restricts your ability to touch any of the corner pieces and the four centre pieces. As a result you have to tilt and rotate the puzzle to move the pieces around instead of just pushing any individual piece where you want it to go. It's a nice idea, and the pieces move around freely enough that you don't feel frustrated.
Given the nature of the puzzle, there is more than one 'solved' state possible. You can make the puzzle entirely clear or entirely opaque, there really is no right or wrong answer, and as such it gives it far more flexibility and replay value than a standard sliding tile puzzle with a fixed picture printed on the surface.
Add to that, the ability to create as many patterns using the light and dark as you care to imagine, and the possibilities, while not endless are certainly large. Creating the checker board pattern on the right is just one example, but there are many more just waiting to be discovered.
Puzzle Master rates the puzzle as a Level 7 - Challenging (out of 10), however I don't really see it being quite as difficult. Perhaps the amount of fun you can have with this puzzle makes it seem less difficult. I was able to move between each of the solved states in a few minutes, and was able to create a number of simple patterns quite quickly as well. To my mind this is a case where fun outweighs difficulty and is less important.
Puzzle Master sells a number of colours including both the larger and smaller versions of the 4x4 puzzle and the double layered version, you can order different sizes and custom colours from the manufacturer directly. Svetnashki Optical Puzzle On their website, they have 4x6 and 6x6 versions available if you're looking for an added challenge, or to be able to create more patterns.
Overall, this is an excellent little puzzle/toy and I highly recommend it for all ages and skill levels. I've had a lot of fun just randomly spinning it and seeing which patterns are created. While I'm not normally a fan of sliding tile puzzles, this one really has caught my attention, and I have to say I really enjoy playing with it.
Magic dice is another Puzzle Master designed and built wooden puzzle, where the object is to remove a small marble from the inside of the dice. Thanks Puzzle Master for sending me this puzzle to review.
The 2 4/5 inch cube is made from Rubberwood, and has countersunk holes on each side corresponding to the faces of a dice. As far as the magic part of the name goes, I have no idea where that came from. Inside the cube, a small marble is trapped, and runs along tunnels, forming a sort of simple maze. By looking through the holes in the sides, and tilting and turning the puzzle, you can navigate the marble through the maze until it can be removed through the side with the single hole, which is slightly larger than the others on the cube. The outer cube is well finished, and looks great. The inner 'maze' is a lot rougher, and the finish of the wood isn't as high as on the outside.
Getting the marble to that side is a reasonable challenge. There are no internal stops on most sides of the cube, so it's easy to have the marble run from one side of the cube to the other, without pausing anywhere in the middle. A gentle hand, and the occasional 'hop' is required to coax the marble to where you need it. There is an added challenge by not being able to see through the puzzle on all sides. Given that the holes represent a dice, there is no visibility in the centre of the puzzle on the #4 side for example.
Puzzle Master rates this is a level 5 puzzle (easy) and I'd agree. It's not a tough puzzle, but can be a little frustrating as you watch the marble speed past where you wanted it to stop. I took around five minutes to remove the marble, and I suspect most people would be the same. Overall a fun puzzle, just don't expect it to keep you entertained for hours.