Daedalus is one of the IPP31 Design entries from Gregory Benedetti. A simple 3x3 cube where the goal is to take the pieces apart. As an eight piece puzzle, from the outside it doesn't seem that this can be too challenging, however as is so often true, this puzzle is far from simple! I was fortunate enough to be able to buy my copy from Puzzle Paradise when Gregory offered a few for sale there after the IPP.
Measuring in at just under 3" x 3" x 3" my copy is made from Walnut with some very interesting grain running through the cubes. Gregory made the puzzle available in a number of different woods including Marblewood and a few others. Made by Maurice Vigouroux this is a beautifully crafted puzzle with bevelled edges on each of the cubes and a mirror smooth finish to the sides of the cubes, which I've learned myself can only be achieved through very accurate cuts.
The puzzle consists of a main outer frame, with 7 moveable pieces contained within that frame. What makes this rather different to your standard 3x3 cube is that the pieces have rods and tracks embedded in them, making a maze of sorts through which the pieces must be moved in order to remove them from the puzzle. Of course this is made more challenging because the internal maze changes as you move the pieces around, since the maze is part of the pieces themselves!
Now if that wasn't hard enough, Gregory makes things more complicated (and removes the use of Burr Tools by throwing rotations into the mix too. When you find out how to move the pieces around you find that you have created enough space to allow some very interesting rotations to take place, including some that completely change the orientation (top->sides etc) of some pieces, which will either get you closer to the solution or just further lost in the maze.
The puzzle doesn't remain in a cube shape for long, and appears to grow arms and legs as you manipulate the pieces. It took me just a few seconds to find the first piece which moved, and then several minutes more before I found the second piece which would move. After this several more hours were spent sliding pieces back and forward, and exploring rotations and really trying to understand what is possible in the constraints of the pieces. Lets just say that there's plenty of dead ends, blind alleys and red herrings (yes, this puzzle is like the Tardis ... much bigger on the inside than the outside) to keep you busy. It certainly kept me busy for more than long enough. Taking 22 moves to remove the first piece it's no small challenge. In total there's 126.96.36.199.2*.1 to remove all the pieces. (* 2 pieces are removed at this point) I'd call that a challenge!
After several hours spent over several days, I had this puzzle open, and all the pieces out. As you can see all the pieces are unique, and other than the tracks that make up the maze, there are no internal voids when closed. Returning the puzzle back to the starting point is every bit as much of a challenge. Since it had taken me a couple of days to open this one, I had forgotten the orientation of the pieces and even which pieces came out first, so it took another few hours to get this even close to being a cube again. All in all great value.
One small issue in my copy is that the outer frame which forms the largest of the pieces isn't perfectly square which does mean that the pins can be seen through gaps in the cubes. While it doesn't prevent the puzzle working in any way, and certainly doesn't make things any easier, it does slightly spoil the surprise of finding out that this is not an ordinary cube, by giving that little secret away early.
Overall I really enjoyed this puzzle, and I'm very happy to have a copy. I know I'll keep going back to this one as the challenge is tough but not impossible, and the range of movement that is achieved is excellent, making you want to go back to it time and again, simply because you can't believe that some much complexity can fit into a 3x3 cube.
Thanks for this one Gregory, it's a great puzzle, and I love it.
Eric Fuller recently offered a few new puzzles through Cubic Dissection and I picked up "Zauberflote" designed by Gregory Bendetti as well as "Stand Py Me" which I reviewed recently. Both puzzles sold out very quickly.
Zauberflote translates as "Magic Flute" and is an opera in two acts composed in 1791 by Wolfgang Amadeus Mozart. Gregory wanted to make a series of puzzles which had a link to the opera which he enjoys.
In a change from my usual style, I'm not showing the completed puzzle at the top of the post, but rather the pieces. I'll get to the reason why soon enough. Eric has created this 4 piece version of Zauberflote from acrylic and yellowheart, and describes it as a pocket puzzle, given that its full length is just 2.25". Gregory gave the four piece version the full name "Zauberflote - Königin der Nacht", and each of the puzzle in the series with a different number of pieces in the flute has a different sub-name. I really like the use of the acrylic here, as even when the puzzle is solved (as you'll see below) you can still see the internal burr of the wooden pieces, which is a nice touch. Eric made 45 copies of this puzzle, and they are all signed with Eric's usual squiggle.
I spent about 30 minutes working on this puzzle, and after a few false starts I found a way to get all the pieces in place and the flute shape (or possibly more of a set of pan pipes) is easy to see. When I was solving it, I started by putting the smallest piece in first, and I required a couple of rotations to get the pieces into their final location.
Feeling quite happy with myself I put the puzzle aside for a few days. When I came back to it, I opened the trusty Burr Tools and created a model of the puzzle there. Now I fully expected burr tools to be able to put the pieces in place, but I didn't expect it to be able to give me an assembly given that rotations were needed (when I solved it). To my surprise, Burr tools came back with 72 solutions and one assembly!
Burr tools notes a 14.4.2 assembly and shows that it is possible to solve the puzzle without using rotations as I had. If you look very closely at the two images, you'll see that the internal burrs are in different locations showing that clearly it's a different solution. Also Burr Tools puts the largest piece in first, although I believe it is possible to insert the pieces in any order.
So having used burr tools, I think there are more solutions than it shows, even without the rotations. I did talk with Gregory as to whether rotations were intended, and he admitted that he hadn't checked for rotations, but it wasn't cheating, since I still solved the puzzle without forcing the pieces, and had found a solution that he hadn't. The solution with rotations is much shorter at 188.8.131.52 (if my counting is correct).
Overall, this is a fun puzzle, which isn't too hard and is very nicely made by Eric.
Stand Py Me is a new puzzle from Gregory Benedetti. It's familiar shape is similar to Stewart Coffin's Three Piece Puzzle, however it comes as four pieces (plus the stand) not three, and every bit as challenging to solve.
This version was made by Eric Fuller, and stands at 2.75" with a Wenge frame and Zebrawood and Maple blocks to make the pyramid shape. Gregory comments that the name is a play on words; the Py, not coming from Pi (3.14159265...) but Pyramid. It's as though a Pyramid is saying "Put me on a stand". Well regardless of how it was named, it's a fun name, and really fun puzzle.
The blocks which make up the puzzle are all joined on a half face or quarter face making for some interestingly shaped pieces. The puzzle is made significantly harder by the addition of the frame. It's fairly easy to create a pyramid of the blocks outside the frame, but doing it so that the pieces are captured inside the frame is a lot tougher.
To get all the pieces in place, you need to move them around much like a standard Burr puzzle, which leads to a 5.1.2 solution. In case you're not familiar that means 5 moves to insert the first piece, one for the second and 2 for the third. So it's a tricky puzzle, and took me around 40 minutes to solve it the first time. Now knowing how the pieces fit it takes just a few seconds, although I keep putting the pieces in 'upside down' so I don't end up with the Zebrawood pieces in the corners the way it was made to be.
Having solved it, I modeled the puzzle in Burr Tools, and it confirms the 5.1.2 difficulty, and also points out that there are 2 solutions (not including rotations) but only one assembly.
Eric made 30 copies of Gregory's design and has signed and dated them. I picked mine up at a recent Puzzle Paradise auction, although they all went very quickly. This is a really well made puzzle, and the choice of woods really shows it off well.
Interestingly, the puzzle doesn't hold itself inside the stand overly well, and wants to fall out of the gaps, meaning that you really need to turn it upside down and hang it to get it to keep its shape. Not a problem, but it is something that even Gregory admits himself.